And believe me, you’ll want to check that setting above anything else volumetric lighting is arguably bears the greatest strain on Quantum Break performance-wise and given the game makes adamant use of this feature even in the early chapters, it’s an experience that will determine whether your set-up (or rather your build) will land you a decent mid-40’s frame-rate or one befitting of Microsoft Powerpoint. Those of you who prefer a multitude of customisable graphic options will be disappointed as the most specific attribute Remedy are willing for the players to fine-tweak are aspects such as Volumetric Lighting.
#THE WARRIORS PC PORT WINDOWS#
So let’s get down to it: Quantum Break on PC…on Windows 10…on Xbox-that’s-not-Xbox-but-is-an-app-called-Xbox.įrom the off, Quantum Break appears to present itself - like the in-game big-bad in Monarch Solutions - in some slick, professionally-managed stature…that in actuality hides a rather murky and often troublesome attitude. But as you’ve seen from previous Microsoft announcements, it’s the mud that often always sticks…and that’s no different here.
More so with an equally-heated “discussion” over the game’s rather demanding recommended PC specs - details Microsoft would later rectify. But Quantum Break remained intriguing enough a title, even Microsoft’s insistency to experience the majesty of 10, could not sway me the other way.
#THE WARRIORS PC PORT WINDOWS 10#
Yes, that did require me undergoing the mandatory “upgrade” to Windows 10 and browsing a digital store on my computer that wasn’t Steam, shock-horror. What with all the refracting, shimmering and mesmerizing effects that grace the urban environments, it helps cool some of the heated discussion over the Xbox One exclusive’s dreaded 720p/30FPS scale.īut I, on the other-hand, have decided on playing this title on PC. Even with the misfit animations and questionable shooting, as our own Adam Beck signs off, it’s “a great game at heart, but it comes with a lot of underutilized potential.” A shooter that, while relying on cover-based mechanics, shines because of its main gimmick, time-manipulation, and let’s you know about it on an ominously-persistent schedule. In all honesty, it’s one of the more enjoyable third-person shooters I’ve played in recent memory. Flawed undoubtedly, but enjoyable in doses and dare I say it fun when its set-pieces are looked on a case-by-case basis. Of the likes of ReCore, Sea of Thieves, Fable Legends ( yeh…about that), Scalebound ( …and that) and of course, Remedy’s long-awaited new project, Quantum Break.Īs we’ve already covered, Quantum Break is not a bad game. For fans, consumers and keyboard warriors alike to take their feet (or should that be fingers?) off the gas a little and to look forward to the console’s 2016 line-up. So while it’s not mandatory for me to remind you of my previous thoughts on Xbox’s (and by extension, Microsoft’s own) future direction, so too I’m confident it’s not required for me to backtrack, or even apologize, for my previous conclusion that Phil Spencer and co.
And I’m not even referring to the recent somewhat-controversial unison of the Xbox & Windows 10 platform. I’m not obliged to bring a previous opinion piece up, but at the same time this isn’t some indication I’m admitting defeat in what is an otherwise one-side-against-the-other state of play we’ve come to find ourselves in whenever Microsoft, Xbox One, PC - or all three of the unholy trinity - are mentioned in online conversation. So…yeah…about that article I wrote a while back about cutting Microsoft some slack.